Build My Gaming Squad

Developer by Day

He ships your builds and hits your release dates

Hero by Night

He mains the same worlds your players live in

The Best Squads Live the Game

Appreal builds your game team while releases keep shipping

Squad Builder

Draft your starting lineup

Pick a squad shape, toggle the capabilities your roadmap is missing and watch the lineup assemble. Your configuration travels with you to the call.

01 Choose your squad shape

Most chosen: a cross functional squad built around a feature, release or LiveOps push

02 Toggle capabilities
Starting Lineup Live
Focused Squad 3 specialists drafted
Book My Gaming Squad Review

A 20 minute review, first contribution within weeks

Roles we can staff right now, ready to join your squad

Squad Models

Three ways to add firepower

Start with one expert or scale into a full production arm. Every model keeps your roadmap, your tools and your standards in charge.

01

Single Specialist

One senior expert dropped exactly where production has a gap. Fast to start, easy to scale.

ExampleUnity Developer or QA Automation Engineer
Most chosen 02

Focused Squad

3 to 5 people built around a feature, a release or a LiveOps push. One mission, one rhythm.

ExampleUnity + QA + Backend
03

Dedicated Game Team

A long term extension of production and R&D. One counterparty, built for continuity.

ExampleTeam Lead + full production stack

Why Appreal

Built by people who play

Our specialists are players first, and it shows in how they ship.

P1
Players first

Our specialists live the games they build. They know why a broken build hurts and what live players expect from a patch.

P2
The right role mix

We design the squad shape around your roadmap, not around a bench we need to place.

P3
Screened for gaming fit

Technical depth plus genre fluency. Every match is tested against your production reality before day one.

P4
One accountable counterparty

Appreal integrates into your production rhythm and stays accountable for continuity as the roadmap grows.

Gaming Roles

Eight classes, ready to spawn

Appreal adds Unity developers, gameplay engineers, backend, LiveOps, QA automation, DataOps, analytics and UI/UX talent exactly where production needs it.

UN

Unity Developers

Client features, mobile performance and SDK work inside your engine

GP

Gameplay Engineers

Mechanics, systems and feel, tuned until the loop plays right

BE

Backend & LiveOps

Player services, events and APIs that stay up on patch day

QA

QA Automation

Regression coverage that lets you ship weekly with confidence

DO

DataOps

Pipelines and dashboards that keep live data trustworthy

AN

Analytics

Retention, monetization and player behavior turned into decisions

UX

UI/UX for Games

Onboarding, HUDs and flows players understand instantly

TL

Team Leads

Continuity, coordination and one voice for the whole squad

Track Record

Twelve years of shipped roadmaps

The track record behind every squad we place, across the regions we work in.

0+

Engineers and specialists placed

0+

Product teams built

0

Years of delivery

0+

Verticals covered

Where we work

Tel AvivWarsawLisbonKyiv BratislavaMadridMilanLondon

Process

Five levels to full power

From the first call to a squad shipping inside your roadmap. Swipe or step through the levels.

Level 01

Map the Release Pressure

Features, QA debt, LiveOps load, the gaps slowing your roadmap

Level 02

Define the Squad Shape

One specialist, a focused squad or a dedicated game team

Level 03

Match the Talent

Technical depth, gaming fit, communication and readiness

Level 04

Integrate Into Production

Your tools, your ceremonies, your sprint flow from week one

Level 05

Scale With the Roadmap

Add roles as the game grows, keep one accountable counterparty

FAQ

Before you press start

Straight answers for CTOs, VPs of R&D and producers.

Yes. Our people are players on both sides of the screen. They build games by day and play them at night, so they arrive knowing your genre, your players and your patch cadence.

You keep the roadmap, the tools and the engineering standards. We design the role mix, screen for gaming fit, integrate people into your production rhythm and stay accountable as one counterparty.

Every squad works UTC to UTC+3, so standups, releases and live incidents all happen inside a shared working day with your studio.

Yes. Squads run LiveOps, events and releases for games already in players' hands, with QA automation and backend built around your patch schedule.

We staff for continuity. Specialists join for the roadmap, not for a ticket, and Appreal keeps the squad stable so momentum carries from release to release.

A 20 minute Gaming Squad Review maps your need. Most squads make their first contribution within weeks.

Contact

Tell us what your game team needs next

Book a Gaming Squad Review. In 20 minutes we will map your release pressure and propose the exact squad shape for it.

01Map the Release Pressure
02Define the Squad Shape
03Match the Talent
Contact form: leave your details and book a review for this squad
Focused Squad - Unity, Backend & LiveOps, QA Automation Configured in the Squad Builder above. Adjust it any time, this recap follows along.
PD
Pipedrive form connects here

Paste the gaming campaign form URL into the embed above and this placeholder retires itself. Until then: hello@appreal.co

Build My Gaming Squad